Yeah.
And Happy New Year to you too.
Thursday, 10 January 2013
Friday, 28 December 2012
Exploring the grid: Goatswood
Goatswood is an RP community set in a rural English village. While not referenced in the notecards I wonder if the name is a tip of the hat to Ramsey Campbell's fictitious village of the same name. The build is loosely based on Castle Combe, in Wiltshire, but has a personality of its own.
http://maps.secondlife.com/secondlife/NeverlandX/33/52/2002
Catching the train to Goatswood you disembark at a little country station and move into the streets of the village.
And what gorgeous streets they are too. Discovering that Kora Zenakova and Baal Zobel are responsible for this sim after having visited the Venexia sim (which I detailed here) comes as not surprise.
The texturing is stunning and obviously made by someone with an understanding of Jacobean architecture.
Many of the buildings look perfectly normal from the outside but, like many things in Goatswood, appearances can be deceiving.
Bonus points are awarded for actually having the Church aligned on the east/west axis.It's minor details like this which make the realism of the build so impressive
Mushrooms hold notecards which tell the explorer some of the stories of the location.
Houses are available to rent, even if you decide the RP is not for you but you just want to live here that's allowed as well.
Little details like a crossing ford help sell the feel of the place.
The standing stones, a site of rumour and speculation.
The Gypsy encampment.
The village Maypole. The old traditions are very strong in the village.
The setting puts me in mind of Summer Isle from The Wicker Man. There's plenty of old magic in the history of the place and the residents are free to incorporate as much or as little of that into their own roles as they like.
While I don't have the time to devote to RPing in this sim it's a lovely build that I could quite happily spend time just strolling through. When I visited I was lucky enough to hear a gypsy woman practising her violin and just sat and listened for a half hour or so.
Thursday, 20 December 2012
Christmas at the Seraph Club
Christmas at the Seraph Club!
Sunday night 6-9pm SLT
Music by Edward "the Duke" Pearse, with swing, jazz, Swing-revival, jive and a little electro-swing.
Prizes by The Curious Seamstress, Sonatta Morales, and Swank Menswear.
Dry clean the dinner jacket or book that hairdresser appointment now!
http://slurl.com/secondlife/Seraph%20City/66/78/106
Labels:
Christmas,
dances,
dieselpunk,
DJ,
Seraph Club
Saturday, 15 December 2012
Blackened Mirror End of Season 1 Party!
This Friday, the final instalment of this season of the Blackened Mirror comes to an end. Those of you who have been following this Noir Machinima story will know this episode leads to a showdown for Harland Quinn. If you haven't been following the story, you can catch up now! (And see my own modest screen début).
Join us on Saturday the 15th of December from 3-6pm at the Seraph Club, Champagne Street, Seraph City
http://slurl.com/secondlife/Seraph%20City/66/78/106
Music provided by Edward "the Duke" Pearse.
Labels:
dances,
DJ,
Seraph Club,
The Blackened Mirror
Friday, 14 December 2012
NeoVictoria Photo Contest for 2013 Calendar
Time: 5 December to 31 December 2012
Location: NeoVictoria Estate in Second Life
Organized By: Asil Ares
The Prizes:
~ 1st Place - L$5000
~ 2nd Place - L$3000
~ 3rd Place - L$2000
~ 4rd Place - L$1000
~ 5th Place through 12thPlace – L$250 each
Visit to the Koinup NeoVictoria project local for more details, at: http://www.koinup.com/group/neovictoria/discuss/photo-contest-for-2013-calendar/15192/
Labels:
Neo Victoria
Sunday, 9 December 2012
Winter in Babbage
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| Clockwork Close in Babbage Palisade |
Winter in Babbage would be my favourite time of year. People make the effort to add snow on all their buildings and the decorations go up.
Of course it also helps to offset the fact that my typist has moved into summer and is often dealing with high summer temperatures while looking at snow on the screen.
There's also lots of parties and events at this time of year. Much like real life.
Labels:
building,
New Babbage,
winter
Thursday, 6 December 2012
Bedlam in Babbage: Christmas Edition!
The Last Bedlam in Babbage for the year.
You think the music in the Shopping Centres and Malls is bad, you wait till you get a load of this! From Red Peters and The Arrogant Worms to Scruffy the Elf, Snoopy, and the Muppets there's something for almost everyone.
You're just lucky I haven't found a Christmas version of Gangnam Style yet.
Join Edward Pearse at the Clarendon for the annual festive assault or tune it to http://steampunk.radioriel.org
Bring lots of Christmas spirit. Mine's a whisky.
Labels:
Breakfast in Babbage,
Christmas,
DJ,
New Babbage,
Radio Riel,
The Clarendon
Friday, 30 November 2012
Swing Dance at The Seraph Club
Before the silly season is fully upon us.
Put on your tux or your gown and have the limo take you to the Seraph Club.
Two hours of Swing Revival, Jazz and a little Electro-swing, as only Edward Pearse can do.
Friday night 30th November 7:00 - 9:00pm SLT
http://slurl.com/secondlife/Seraph%20City/64/80/106/
Labels:
dances,
DJ,
Radio Riel,
Seraph Club
Wednesday, 14 November 2012
Seraph City sim surround
Until then we at least have an immersive feel to being inside a city. I think it will help a lot with photography too.
![]() |
| Eastern sim wall looking north. |
![]() |
| Southern sim wall looking west |
![]() |
| Northern sim wall looking west |
![]() |
| Ronald's Rayguns. Might need a bit more work |
![]() |
| Llama Cigarettes. Inspired by the billboard ad from The Shadow |
![]() |
| Lucky Break Cigarettes. From a Lucky Strike original |
Labels:
building,
Seraph City
Monday, 12 November 2012
Babbage Travelogue: The Fells
North of Babbage Palisade, this sim was until recently called The North Fells, now simply The Fells.
It is essentially a postcard view hiding the Babbage Engineers' Sandbox high above.
There are highland cows, occasional sheep and wild ferrets to be found in the area. Thankfully the Aether crabs have been exterminated.
It is essentially a postcard view hiding the Babbage Engineers' Sandbox high above.
There are highland cows, occasional sheep and wild ferrets to be found in the area. Thankfully the Aether crabs have been exterminated.
Labels:
Babbage Travelogue,
Buildings,
Exploring,
New Babbage
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