Showing posts with label Seraph City. Show all posts
Showing posts with label Seraph City. Show all posts

Friday, 28 February 2014

Farewell Seraph City

This week Bromo Ivory, the owner of the Seraph City sim announced he had decided to close down the sim on the 21st of March.


Seraph was the brainchild of Pumpkin Tripsa, Tesla Tripsa and Kaylee Faulkner. It was a lovely build in that quasi science fiction setting of Dieselpunk.

There were some great builds and people would always comment on the look of the sim. But other than the odd event, there were rarely any people about.

Pumpkin's SL business Chakra Nova was very successful and made up for any vacancies in the sim but then RL took hold and he spent less and less time in SL. Wanting to see the sim grow, I offered to take on management of the sim to try and update some of the infrastructure. Pumpkin eventually sold the sim to Bromo Ivory in 2013. Bromo also being very busy in RL, I again stayed on as sim Admin.

Starting a new sim is a hard task. Trying to blow the cobwebs off a sim that's been around for 3 years but never seemed to find its mark was no easy job either. I think initially Seraph had too many people renting in it who made their homes in Babbage. They'd come to Seraph for the odd event and then go back to Babbage for their socialising. It's also possible Dieselpunk is too niche a genre - even for SL. There are numerous sims who claim to be Steampunk. Each has their own take on it and each seems to be doing OK. When Seraph first opened, there was another dieselpunk sim also underway called Sapphire City (ironically enough being headed by New Babbage's former owner Shaunathan Sprocket). Sapphire was quietly pulled before it ever got completed. There are various historical sims set in the 1920s: 1920s Berlin, just added two homesteads to the group, Chicago 1920s seems to be doing well (though it's hard to tell with all the bots there). Swing Times came, expanded to a second sim, then folded.

I am a firm believer that if you get a solid community on the ground, residency number will usually look after themselves. Babbage and Berlin would be the two examples I'd cite. But for whatever reason, Seraph never seemed to be able to get that happening.





I decorated one of the Hawksmoor apartments to give people and idea of what could be done with a tight budget of 100 prims.



 




With the exception of the Scientific American issue, all the other magazine covers were real. The newspapers though, I took some liberties with.



 










The foyer of the Radio Riel HQ abounded with subtle out of place bits and pieces. Like the capstone off the Stargate.
 
Or some of the more interesting hieroglyphs. Can you spot the Back to the Future reference?

What about the Fifth Element? Or Star Wars?




 
 



 


 

 

Farewell Seraph City. I tried my best but it was not meant to be.

Sunday, 7 April 2013

Seraph City's Third Birthday!


Join us this evening to help celebrate the 3rd anniversary of Second Life's Dieselpunk sim, Seraph City.

Dress in your best and catch a cab to the Seraph Club for 3 hours of Revival and original Swing, Jazz, and an assortment of tunes as only Edward Pearse can.

Saturday 6th of April
6:00-9:00pm SLT

http://slurl.com/secondlife/Seraph%20City/64/80/106/

Or if you can't make it along in person, tune in to http://dieselpunk.radioriel.org


Monday, 4 February 2013

Radio Riel HQ rebuild

Previously the building that was the headquarters for Radio Riel was built some 5 years ago for Caledon Penzance. It moved twice more before coming to rest in Seraph City. While I am proud of what I did with the building at the time I felt it needed an upgrade.

Originally the new building was going to be based on the WJR Radio transmitter building in Detroit. But some discussions about the influence of Egyptian Revival on 1920s & 30s architecture inspired me to go for another look. So far I haven't seen any other 1920s sims that have an Egyptian Revival building. I'd certainly enjoy seeing more, even if not in so flamboyant a style.


This building has taken inspiration from Egyptian movie theatres as well as Egyptian style Masonic Temples. The Egyptian Theatre in Boise, Idaho being the most direct influence on the colour scheme. It's not completely finished yet: the power room needs some work and I plan on upgrading the broadcast booth.


But I'm quite pleased with things like the mesh railing around the stairs. 2 prim land impact for the section above!

Remember to check out the hieroglyphics in the foyer! Radio Riel Headquarters

Wednesday, 14 November 2012

Seraph City sim surround


For years the edge of the Seraph City sim headed off into water. But being a pushy sod I bugged Pumpkin about it and finally said I'd give it a whirl myself. They're probably a bit primmier than I'd like but it may be that rerendering them in mesh may reduce the land impact further.

Until then we at least have an immersive feel to being inside a city. I think it will help a lot with photography too.

Eastern sim wall looking north.

Southern sim wall looking west

Northern sim wall looking west

Ronald's Rayguns. Might need a bit more work

Llama Cigarettes. Inspired by the billboard ad from The Shadow

Lucky Break Cigarettes. From a Lucky Strike original