Showing posts with label RP. Show all posts
Showing posts with label RP. Show all posts

Saturday, 4 November 2023

Immortal Edward 1621


 Immortal Edward 1621

The latest offering in the Immortal Edward storyline on Flickr.

Tuesday, 22 January 2013

Slime City rises again!

Waaaaaaay back in 2007 I stumbled across Slime Square, a Ghostbusters RP sim. Like so many things on SL it eventually disappeared.

However it now seems that one of the sim's original creators has paired with some new blood and they're creating a new version of Slime Square.

New York Public Library

Shhhhhh!



Oh yes they'll be totally discrete
 

Ray's Occult Books makes a return
Ghostbusters' HQ

Sculpt Ectomobile. Looks nice.

You KNOW what happens when Dickless shuts off the containment unit

Vigo the Carpathian's portrait is on display

The slime river running under New York

Phillies Cafe from Hopper's famous Nighthawks

Zuuuuuuuuuuul!

Spook Central

The Gatekeeper and the Keymater

The Traveller Has Come!

Gozer the Destructor!

While I don't have time to join in the sim for full time RP it's a great build with lots of things to find while you explore. And, as a nice change, you don't get bombarded by a million "Thou Shalt Not" pop ups when you enter the sim. If you're a fan of the movies or even if you just appreciate a great build, drop by for a look!

Friday, 28 December 2012

Exploring the grid: Goatswood

Goatswood is an RP community set in a rural English village. While not referenced in the notecards I wonder if the name is a tip of the hat to Ramsey Campbell's fictitious village of the same name. The build is loosely based on Castle Combe, in Wiltshire, but has a personality of its own.

You arrive at the train station of Mortchester. Large, Victorian and the initial starting point for all the various notecards and HUDs as well as a few vendors along the aisles.
http://maps.secondlife.com/secondlife/NeverlandX/33/52/2002

Catching the train to Goatswood you disembark at a little country station and move into the streets of the village.

And what gorgeous streets they are too. Discovering that Kora Zenakova and Baal Zobel are responsible for this sim after having visited the Venexia sim (which I detailed here) comes as not surprise.

The texturing is stunning and obviously made by someone with an understanding of Jacobean architecture.

Many of the buildings look perfectly normal from the outside but, like many things in Goatswood, appearances can be deceiving.

Bonus points are awarded for actually having the Church aligned on the east/west axis.It's minor details like this which make the realism of the build so impressive

Mushrooms hold notecards which tell the explorer some of the stories of the  location.

Houses are available to rent, even if you decide the RP is not for you but you just want to live here that's allowed as well.

 Little details like a crossing ford help sell the feel of the place.

The standing stones, a site of rumour and speculation.

The Gypsy encampment.

The village Maypole. The old traditions are very strong in the village.

The setting puts me in mind of Summer Isle from The Wicker Man. There's plenty of old magic in the history of the place and the residents are free to incorporate as much or as little of that into their own roles as they like.

While I don't have the time to devote to RPing in this sim it's a lovely build that I could quite happily spend time just strolling through. When I visited I was lucky enough to hear a gypsy woman practising her violin and just sat and listened for a half hour or so.

Sunday, 8 August 2010

A TARDIS mishap: conclusion

That last thing I remember was a feeling of pins and needles running through every part of my body. And then I blacked out.


I awoke some time later in a strange bed. It appears Mr. Gears had recovered from the blast, pulled himself up and taken me to the nearest medical facility. Dr. Kaligawa's Clinic proved to be closest.


Mr. Gears has ensured I've been watched at all times. Physically there is nothing wrong with me, no broken bones, no burnt skin, no detectable diseases. I think perhaps I'll need to speak with Sputters and see if he can shed any light on the matter.

What is odd though is my appearance. It's almost the same but it's different in various subtleties. I have gained weight being of stockier build than I was. My jaw is squarer yet I still have the same facial hair.


I feel fine but already Christine has remarked on the difference. Not as bad as she feared, I think were her words.

It will take some getting used to but it could have been far worse. At least I don't have cravings for fish custard.


OOC:

A little background I feel is necessary to explain this post and the first instalment. Almost four years ago (has it been that long?) when I came to Second Life, I arrived to be part of a steampunk sim called Caledon. To my knowledge I was the first person in SL to have heard of Caledon before going there. At the time Caledon was 7 sims, there was no New Babbage, no Antiquity or Winterfell. Steelhead existed, though it was still heavily influenced by it's Western Gold Rush roots.

When scrolling through the list of available surnames in the SL registration page, I saw "Pearse" and inspiration struck. As I mentioned in my first blog post I was a fan of The Great Train Robbery and confirmed that "Edward Pearse" was available as a name. Edward in SL was based on a mixture of Connery from TGTR but with Sgt. Dravot's whiskers from The Man Who Would Be King.

At first he was all slider hair and noob skin but as time progressed he got prim hair and finally a commissioned skin. The shape however got some tweeks here and there but was still very similar to the initial shape I had made when I first landed on Orientation Island. For a long time I searched the celebrity shape makers looking for a Connery shape. Surprisingly it wasn't until a couple of months ago when I finally found one.



It's for a younger "Bond" style Connery that his later whiskered self but it was a close match. Despite having been four years with the other shape I thought an update was due. He hasn't completely changed. The original SL's grey eyes and auburn hair have stayed. Finding good male hair that doesn't look like you just got out of bed took ages to find, so I wasn't about to ditch that. The prim facial hair I found ages ago but it didn't really work with the previous shape. I think it works with this one.

Anyway, that's the reason for the change. We'll see what happens from here.

Monday, 2 August 2010

A TARDIS mishap pt. 1

The other evening, I was hard at work attempting to upgrade some of the control circuits on the TARDIS. Mr. Gears was providing assistance.


We were installing a new piece of the linking circuits to the Time Vector Generator when...


BOOM!


The explosion threw both of us across the floor and the released energy seems to have reacted with the small core of bernalium powering my arm.


The results were unexpected to say the least...

Continued here

Monday, 31 August 2009

Evil Party and Doctor O's return


The Evil Party organised by Bart Mouse. Lost of people seem to be interested in evil, despite claims to the contrary.


Dickins and I, with Dickens shilling for tips.


Gabi in her Martini glass


The tiny dancers of Miss Skytower and Bart were later joined by Miss Davis. Nice to see more tinies in Babbage.


My lovely Christine as Poison Ivy.


Lord Moses


Softpaw and Starchaser


Groupshot! We had to raise the sim limit over 50 at one point as people were still trying to get in!


Miss Breezy as Death.


Jimmy as Chucky (though if it was Bob I would have said not much of a stretch)


Kat Montpark


And just as we were wrapping up this fine party in an abandoned observatory, who should bust back in demanding we all get out of his house? Such poor manners.


Playlist:

1. John Williams - The Imperial March
2. City Of Prague Philharmonic, Crouch End Festival Chorus - Young Sherlock Holmes - Waxing Elizabeth
3. Schnuffel Bunny - Snuggle Song
4. Apoptygma Beserk - Love Never Dies
5. Love Lies Bleeding - Evil
6. Snog - Corporate Slave
7. The Faces of Sarah - ...baby one more time
8. AC-DC - Dirty Deeds Done Dirt Cheap
9. Voltaire - When You're Evil
10. The Little Mermaid - Poor Unfortunate Souls
11. Del Noah & The Mt. Ararat Finks - Push The Button, Max!
12. Christopher Lee - Name Your Poison
13. Michael Jackson - Thriller
14. TV Theme - League Of Super Evil
15. The Dresden Dolls - Coin Operated Boy
16. Weird Al Yankovic - Nature Trail to Hell
17. Danny Elfman - Oogie Boogie's Song
18. Dr Drakken - Drakken's Rap
19. Elvis Presley (vs JXL) - A Little Less Conversation
20. Jim Croce - Bad Bad Leroy Brown
21. Jace Everett - Bad Things
22. The Rolling Stones - Sympathy For The Devil
23. Boney M - Rasputin
24. Weird Al Yankovic - CNR
25. Oingo Boingo - Weird Science
26. MC Frontalot - Goth Girls
27. They Might Be Giants - My Evil Twin
28. Mitch Benn - Doctor Who Girl
29. Talking Heads - Burning Down The House
30. Revels - Some Say the Devil's Dead

Wednesday, 17 June 2009

The Fictional Influences for the character of Edward Pearse

Jumping on the meme bandwagon I've added some information about the fictional influences behind Edward Pearse. While Edward is not a full RP character there are elements about him that were influenced but other ideas. He didn't turn out to be quite the rogue that he was intended to be, but then there's still scope to change that :-)

Name. His name came from The Great Train Robbery. A novel and movie full of the dealings of ne'er do wells in Victorian London.


A little bit of malice from Doctor Who's The Master. Admittedly the Derek Jacobi mad scientist wasn't around when Edward started but the idea has crept in.


A healthy dose of Phileas Fogg from The Secret Adventures of Jules Verne. The visual in this series were great even if the stories were usually pretty lame.


And there's been some discussion recently about what sort of voice you imagine your AV to have. While Edward is a Scotsman he's not Billy Connolly (or David Tennant for that matter.) I imagine his voice as something more like another Scot - Ian Richardson.

Wednesday, 6 May 2009

Alien Invaders in New Babbage!

Late last night a large explosion was heard not far from the Radio Riel Tower in in New Babbage.


Further investigation showed that Tomahna Hall had collapsed!


At the bottom of the large hole now occupying what was the hall were two metallic objects.


The night passed uneventfully but by the morning the objects where now standing


With two smaller little objects busily working away in the pit.


This evening new came over the wireless that they had started exploring the city.


Their numbers had also increased.

I can only hope that these are not an improved model of the aliens that invaded Caledon some years ago.

NEWSFLASH: There are now four confirmed beasties in New Babbage!